How Long Is Planescape: Torment
I bought Planescape on GOG for its acclaimed story and played something like an hr. So far, the principal grapheme and plot setup do seem interesting, but the very old RPG tropes and visuals are difficult to become through in 2014 (for me at least).
I was wondering if there is a item point in the game in which i might say: "If y'all're not hooked now, you won't be ever". I will probably play more than of this, but games like it usually start boring and have a point where they turn around in some amazing way. Would be cool to hear opinions on this!
Cheers, duders.
I tin't call up of a item point where that happened for me, even though it is my favorite game. I think I just got hooked at the starting time. Wrt graphics though, make sure you are playing with the widescreen mod + also fix packs from http://www.gibberlings3.net/
Also get Dak'kon if you oasis't.
east: oh, also, become a wizard.
I can only tell you that I put in near x hours years ago and never reached a point where I became engaged. I'm undoubtedly more than patient at present, if I were to endeavour again, but basically all I recollect near it is an ugly world, lousy combat, and huge blocks of dialogue.
For me, it was at least several hours. The game also took a few tries for me to go into it.
BTW: I would say that it is essential that you put everything into Intelligence, Wisdom, and Charisma.
I'd say to give information technology at least 2 hours, the game really does take some fourth dimension to open up up. Like others have said, pump everything into charisma and wisdom, or yous'll miss some of the best stuff.
It was hard for me to start playing this game in 2008, and I'd imagine that it'd be even more difficult for me now. Give it 5 hours. The combat is awful, only once the story starts to open up and you first to open dialogue branches with your political party, y'all'll really outset to savour it.
Planescape is a bit of an odd affair, it's downright fascinating with it's narrative and also the fashion information technology connects with how y'all play the game. For something as cliche as a plot revolving around amnesia is in the video game world, holy shit is it ever remarkably unsettling in Planescape. I've had a salve of the game sitting effectually for quite a few months now, so I all the same haven't seen the matter through, and I can't say that I'm very much fatigued to the CRPG genre, only I do recall it's kind of an amazing game, of course qualified.
The gainsay is really a convoluted mess for no reason, and information technology confuses me dearly when yous hitting sections and all pacing is removed, where you lot're just reading dialogue for something like an 60 minutes, seemingly because the game is designed expecting the player to just skip most of the many available conversations and side-missions. On that note, it's actually weird because information technology is a game where (to the best of my knowledge) yous can just sort to play it a certain style and miss out on most of the notable stuff (stats, conversation choices, and other weird picayune things lead to narrative paths and intrigue), so that'due south kind of weird - I got the impression that information technology's built to facilitate missing interesting moments (and I guess the expectation that you'll exist clamoring to replay information technology), instead of, you know, directing you at them or any.
I don't know, my perspective on the game is skewed in a lot of means. I restarted it something similar five times before I mustered the patience needed and felt okay with the kickoff hour or so. It really does demand patience. It's too kind of fun to only brand saves and experiment with how different situations can play out, I approximate what that means is that your entertainment value will probably be dictated past how much you lot're willing to give the game.
For me the best moments of the game (so far) accept just been learning more about the main character, which requires a certain diligence (and I guess it helps to accept good non-combat stats?) to actually see a major portion of. There were some specific story moments that I really liked, but it'd be undermining to spoil them.
due east: oh, too, get a wizard.
I was totally a magician, and I completely regret the decision.
@veektarius said:
I can only tell you that I put in nearly 10 hours years ago and never reached a point where I became engaged. I'm undoubtedly more patient now, if I were to try again, only basically all I recall about information technology is an ugly earth, lousy combat, and huge blocks of dialogue.
If 'huge blocks of dialogue' are something you consider a trouble (which I assume considering yous listed information technology after two clear negatives) then you lot will never achieve a point where this game will engage you. Torment IS huge blocks of dialogue. I'm not saying this to knock your preferences -- but it's best to call up of this game as a visual novel and non a standard RPG. No mechanics in the game are as important as the writing.
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Planescape is a much better story than game so it'south more a question of just how interesting do you think the plot is. Interesting plenty to plow through some questionable game design?
If you do program on going through with it and so allow me tell you that it's a very unique and quite satisfying story. Also from a gameplay perspective 2 things will help y'all out - exist a Mage and dump all your points into intelligence. That and talk to everyone constantly - and be prepared that they'll take enough to tell you lot. Beingness a Mage somewhat trivializes combat subsequently as yous become insanely powerful and having a ton of intelligence unlocks more dialog options which aid to mankind out the story and larn more about your companions.
@veektarius said:
I can only tell y'all that I put in well-nigh 10 hours years ago and never reached a point where I became engaged. I'thousand undoubtedly more patient now, if I were to attempt once more, simply basically all I recall about it is an ugly world, lousy combat, and huge blocks of dialogue.
If 'huge blocks of dialogue' are something you consider a trouble (which I presume because yous listed it after two clear negatives) and then y'all will never reach a point where this game volition engage y'all. Torment IS huge blocks of dialogue. I'k not proverb this to knock your preferences -- only it's best to remember of this game as a visual novel and non a standard RPG. No mechanics in the game are as important equally the writing.
Pretty much this. Planescape took story telling in this format to a new level. All the same, the world is purposefully ugly and the gainsay never gets whatever meliorate. The huge blocks of dialogue are what made this game good to the people who enjoyed information technology.
It'southward a very polarizing game, and if you don't like the text I don't think there'southward anything that can redeem Planescape for you. I was in my late teens/early twenties when this game came out and even hardcore me resorted to a character editor so I could blow past combat.
Are you using whatever of the mods to heave the resolution and do 16x9 back up? That helps a load with the 1994 visual.
Are you using whatsoever of the mods to boost the resolution and do 16x9 support? That helps a load with the 1994 visual.
1994? Are we thinking of the same game?
I highly recommend using the Widescreen Modernistic to make the game await much sharper.
Other than that requite it two-three hours and if you don't like the writing at that point then information technology's non for yous.
The widescreen modern is dandy. As well, the character sprites are big enough and so you tin set it to 1080p and still be able to see what is going on. On other IE games similar BG2 if you set it to 1080p all of the characters are like ants. I personally call back the visuals and graphics in the game are great due to the pre-rendered backgrounds, simply that is just me. There is also a fantastic UI modernistic by ghostdog.
I give nearly games about an hour or ii before I decide if it's worth my time or not. For open world/RPG games, I do at least a few chief missions and a agglomeration of side missions.
I consider Planescape: Torment to be one the best games always made and so keep that in mind with everything I say. Putting a time on the duration It'll have you to "go" what the game is about is practically impossible since that'll well-nigh completely depend on how fast y'all read and decide while engaging with the primary gameplay element: unprecedented, highly interactive dialoge that tells an ambitious story that evolves equally you interact with it!
The game starts in a mortuary which contains all the "tutorial" and setup you're going to go. Definitely get out of there before stopping. Y'all'll end up in Sigil, the game's main hub. Hither everything starts opening up in a big mode. Explore, get a feel for all the factions, meet more characters and and then on. If you've been at it for a while and truly don't enjoy the setting or are getting fed up with the dialoge, chances are you're non going to bask P:T, I'd say. Eventually events are going to button you towards a character called "Ravel" and that marks the betoken when you'll kickoff go a clearer view of crucial plot points aside from countless tidbits hidden everywhere in the game at all times.
The mortuary is absolutely your obligatory first RPG dungeon. The final stretches of the game get surprisingly focussed and linear as well. Everything in between pretty much happens in Sigil with very few restrictions on what y'all can or cannot practise at any given fourth dimension.
Plot wise, it is a fantastic game. The gainsay is absolutely terrible and frustrating. Being a magician is good in that its the merely form that rewards you for wisdom/intelligence, which enhances the game and dialogue options. Other than that, the Wizard is probably the well-nigh frustrating class in the game; yous tin can only cast spells once a day, which means you lot demand to rest to really do anything. Sadly, this is not balanced in combat, and about of the spells are crap anyhow.
It would be nice if the game got tweaked or remade, just for the combat alone.
I would heavily suggest glancing at a walk through (in that location is ane on GFAQs that is fantastic). The beginning of planescape is a bit of a disruptive mess since it dumps you in the globe and says "Find Pharod, kthxbye"
Too make sure to install widescreen mods, unofficial patches, etc. If the writing doesn't grab you then it's not like the combat will make you stay.
I would heavily propose glancing at a walk through (there is one on GFAQs that is fantastic). The beginning of planescape is a bit of a confusing mess since it dumps you in the earth and says "Find Pharod, kthxbye"
Too make sure to install widescreen mods, unofficial patches, etc. If the writing doesn't grab you lot and then it'south not like the combat volition make you stay.
The outset fourth dimension I played, I got an hour or two in, wondering when certain core mechanics (like magic) were going to be introduced. I later found out that I'd just not spoken to the correct people at certain points. I would imagine (or at least hope) that there would exist other chances to go spells later on on in the game, only it ultimately didn't thing as I hitting a game-breaking bug/crash shortly afterwards.
Something about the way I'd set upwardly the game on Dosbox or any caused the game to freak out and grind to a halt (and then crash) when some particle effect was used in a cutscene.
The very first bit of the game is also the worst bit. Once you've found Pharod and have gotten dorsum to Sigil proper, that'due south when I tend to remember the game gets good for real.
The very outset bit of the game is also the worst scrap. Once you've institute Pharod and have gotten back to Sigil proper, that's when I tend to think the game gets good for existent.
I think all of the stuff withh Pharrod is probably the real test. That'due south the first actually involved fleck of questing iirc, and too the point where the story hooks really start to make themselves known. Then yes, once it's over, the best is yet to come, merely at the same time I experience like if you really hate information technology after that, you might non like anything after it any more...
Hehehe... I love seeing complaints about older games "not explaing how things worked." Older games had these things called "manuals" that were large, thick, spiral-bound things fabricated of paper with words on them. The GOG verstion comes with this stuff and, merely like the game, information technology's wordy - if you don't like reading a lot, this is not for yous.
For the tape, I never found the gainsay bad, simply I've been playing CRPGs since Ultima i, then...
Hehehe... I love seeing complaints well-nigh older games "not explaing how things worked." Older games had these things called "manuals" that were large, thick, screw-jump things made of paper with words on them. The GOG verstion comes with this stuff and, just like the game, it's wordy - if you don't like reading a lot, this is not for you.
All you actually need to know from the transmission is basic performance, the rest is actually well explained.
Don't trust the skull.
@oldguy said:
Hehehe... I love seeing complaints about older games "not explaing how things worked." Older games had these things chosen "manuals" that were big, thick, spiral-bound things fabricated of paper with words on them. The GOG verstion comes with this stuff and, just similar the game, it'south wordy - if yous don't like reading a lot, this is non for you.
All you actually demand to know from the manual is basic functioning, the rest is actually well explained.
Really? Oh. Well, I haven't played in forever (despite it existence ane of my acme 10 games - I should gear up that) and I did just rearrange a bunch of games and the manual (while not Falcon 3 size) is substantial...
I stand corrected (and I'm waiting with baited breath [c'mere beasties] for Tides of Numenera!)
I played it when it released. I enjoyed if from the start... Games, RPG's spevifically, have changed so much over the years that I can meet how if would be tough to play for the commencement time at present.
Personally I would instead read the gratuitous novelization of the story, possible to download from: http://world wide web.wischik.com/lu/senses/pst-book.html
It'south not as personal as the game, as it presents a stock-still story and playthrough, and not all the possible dialogue, only is an representative and awesome ride as the mode information technology is.
Planescape is a much better story than game so it's more a question of simply how interesting do you call up the plot is. Interesting plenty to turn through some questionable game design?
If you lot exercise plan on going through with it and then let me tell y'all that it's a very unique and quite satisfying story. Also from a gameplay perspective ii things volition help you out - exist a Mage and dump all your points into intelligence. That and talk to everyone constantly - and be prepared that they'll accept plenty to tell yous. Being a Mage somewhat trivializes combat subsequently as you become insanely powerful and having a ton of intelligence unlocks more than dialog options which assist to flesh out the story and learn more about your companions.
I would second this and further recommend this modding guide.
Thank you for the awesome replies, duders, I'll brand sure to give this a try. P:T seems like at least a very relevant game to video-game history.
I installed the mods and they really are essential.
Source: https://www.giantbomb.com/forums/planescape-torment-3470/how-many-hours-to-give-this-game-a-fair-chance-1492053/
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